Translate

Showing posts with label avatar. Show all posts
Showing posts with label avatar. Show all posts

Tuesday, July 31, 2012

A Cloud Party Party

The postings on this site are my own and don’t necessarily represent IBM’s positions, strategies or opinions.

First Impressions

First heard about it from an IBM colleague when I was right in the middle of a deadline. Responded to his instant message, asking if we could look together later. The next day, I was asked by another colleague via instant message, "Have you heard of Cloud Party?"

"Just yesterday, actually." I don't recall what more my colleague wrote, if anything. That night, in front of the TV, I opened Facebook and searched for "Cloud Party". Clicked on it. Landed in-world and a stranger tried to chat with me. By default, my avatar sported a brunette, 2012 version of a bob and a body that's half my age in a tight T-shirt and faded jeans. I tested the arrow key to see if I could walk away from, presumably, him. Reminded me of the meaninglessness of Second Life before I had specific reasons to go in-world with groups of IBM managers for learning.

"Look at this, Pat," I said as I discovered that clicking my cursor anywhere in the distance would produce a red hump on the ground, to which my avatar then moved automatically. That was the cool part. Something that confused me: the mobile phone metaphor for navigation; I didn't want to click on it, as I thought Cloud Party was going to try to download itself as an app to my Android phone. The other cool part was getting there via Facebook. But then what? I didn't know, so I left.

Today was different. Almost like the old days in Second Life after my initial, individual visit, where I felt purposeful because I was with IBMers, trying to learn something -- in this case, about Cloud Party itself. One of my colleagues remarked that he liked how he could take photos that then were instantly postable to Facebook. Ooh. That sounded very cool. I went to the mobile phone icon and found the camera. Started taking photos, but discovered that it only saved like the four or five most recent photos -- after taking like 15. Oh, well.

Saved a few -- one, twice.

And then decided to start saving the chat because Cloud Party's CEO, Sam Thompson, kindly showed up and responded to questions rifled at him and his wife/sister(?) Lilli Thompson, who hosted us in Lilli's World. Decided to capture a bunch of it and post it here anonymously, other than Sam and Lilli, where names are, e.g., Yyyyy Yyyyy:

[say] Yyyyy Yyyyy: What are your current priorities?

[say] Sam Thompson: 1. Marketplace + asset transfers, 2. avatar improvements and finalization so content creators can start making clothes

Lilli Thompson cheers

[say] Sam Thompson: After that it is less clear.

[say] Lilli Thompson: As for differentiators for Cloud Party, I think the HTML5 thing is huge

[say] Sam Thompson: Xxxxx: I suppose the most obvious difference is the ease of entry... no client to download, login and account creation is basically instant (as long as you use facebook), and you can just send someone a URL to anywhere in Cloud Party and have them show up seconds later.

[say] Sam Thompson: Yyyyyy: no specific target demographic at this point. I'd say our target is 'the internet'

[say] Aaaaa Aaaa: Would HTML5 suggest that this would be a great place to run videos, integrating them into the 3D experience?

[say] Xxxxx: Full Mesh / Run in web page / No Client Download / No Firewall issues

.....

[say] Sam Thompson: Aaaaaa: hopefully, eventually, yes. We actually got it working at one point a few months ago, but performance was terrible.

[say] Aaaaa Aaaa: (assuming sound, of course)

[say] Sam Thompson: I think it will just take more work on the browser side.

[say] Bbbbbb: @user#whatever - ease of access, better building, better 3D space (you get an island - a volume) not a surface, better integration with social media.

[say] Sam Thompson: Also there are lots of permissions issues with CORS and such.

[say] Ccccc Ccccc: I'd like to see more camera controls, like being able to change your viewpoint for the camera

[say] Sam Thompson: Aaaaaa: there is sound, it's just that most things aren't creating sound right now.

[say] Yyyyyy Yyyy: I just tried to login using my iPad, but no support yet.

[say] Xxxxx: thanks Sam

[say] Lilli Thompson: there's a video on YouTube of someone running Cloud Party on a jailbroken iPad

[say] Sam Thompson: Yyyyyy: that's on apple, unfortunately. They are being very cagey about WebGL support.

[say] Xxxxx: Yyyyyy you can use ipad if hacked and you install Cydia webgl support

[say] Sam Thompson: It'll be interesting to see how they play it.

[say] Aaaa Aaaaa: And of course we'll do nothing but flood Sam with feature requests --- interactive HTML to support in-world whiteboarding and such

[say] Sam Thompson: :)

...

[say] Ddddddd Ddddd: Having utterly failed to make a red shirt in a week :-) I'm finding the "world created by people like you" line a bit flat.

[say] Lilli Thompson: To some extent--the barrier to entry for content creation is higher. However the awesome thing is that the skills you learn building for cloud party transfer to the real world

[say] Lilli Thompson: it kind of hurts me to think of someone investing hundreds of hours into a proprietary non-transferrable set of skills for building

[say] Lilli Thompson: whereas any game artist can build here

[say] Sam Thompson: We are looking to bridge the gap to some extent between hard core builders and beginners. This is something we'll be looking into after the marketplace and avatar tech is in place.

[say] Lilli Thompson: or just show there stuff here

[say] Eeeeee Eeee: yeah like linden script LOL. What is the scripting language here? Javascript?

[say] Dddddd Ddddd: Ah, but right now they have to invest hundreds of dollars into 3D editing software.

[say] Sam Thompson: Andre: it's javascript with some limitations.

[say] Lilli Thompson: I also think Cloud Party is a really exciting way for 3d artists to share their work and portfolios

[say] User#133825: or go the Blender route

[say] Lilli Thompson: you don't have to--Blender and Sketchup work

[say] Mykael: You can build with tools like Carrera which is pretty cheap and Blender/Sketchup which are free.

[say] User#133825: Blender was my Best Friend in SL =)

...

At this point, I stopped saving the chat because it was far beyond what I could relate to personally. These colleagues were builders. And my experience in Virtual Worlds was in using what my colleagues built, so that I could include them in social learning experiences we designed for our leaders. Still, was happy to lurk and learn a bit about how the magic got built.

This evening, I spoke with one of the question-riflers, who has premier building experience, and told her, "I chatted privately with Yyyyy Yyyyy and told him that seeing you and him here were my favorite part of this virtual world so far....I imagine that this HTML 5 thing is very big for types like you, though."

"Well, yes, this is the first in Web GL, but only the first, so we'll have to wait and see."

In my Masters thesis, published late last year, I wrote that Virtual Worlds wouldn't catch on virally/universally until they were as simple as FarmVille and had much lower barriers to entry. I should mention that my Lenovo ThinkPad T61 -- which I use for work -- didn't enable me to access Cloud Party due to a video card that needed updating, but which turned out to be a hassle and undoable in the time I'd allotted for doing the update. I had to use the HP Entertainment PC I bought at Costco for home use. Also, during the dialogue with Sam and Lilli, my same colleague brought up the fact that China-based people would not necessarily be able to access Cloud Party, which was a pretty huge barrier to entry, so yes, we'll see. Still, I'm glad I went on the field trip. These in-world jaunts always expand my vista.

Friday, January 1, 2010

2010: 5770 Welcomes You!

The postings on this site are my own and don't necessarily represent IBM's positions, strategies.

Celebrating the New Year Twice

As a Jew in America, I celebrate the New Year twice yearly. The year 5770, which kicked off in September, is supposed to signify the birthday of the world, according to Jewish tradition -- though science has shown it to be much older -- and 2010 is supposed to be the birthday of Jesus, according to Christian tradition.

It's my own tradition or habit to be reflective at both milestones and to be hopeful about what the new year will bring. It's never all positive, even as I cannot successfully predict the negative events.

Pop Culture's Lessons

Pat and I have seen a lot of movies and plays and art exhibits lately and here's what I've learned from them, to inform the rest of 5770 and 2010 (in no particular order):

"A Little Night Music:" Each of us can be an agent of absurdity, i.e., "Send in the clowns....Don't bother; they're here."

"Roni Horn aka Roni Horn" at the Whitney: Observers of art complete it.

"Bye, Bye Birdie:" Telecommunications has come a long way.

"Precious:" Literacy volunteering was the most sacred volunteering I ever did.

"Invictus:" Rallying people around something bigger than themselves always is the goal.

"The Understudy:" Meaningful work is hard to find if you want to do more than yell, "Get in the truck!" And Kafka can be a comedic device.

"Avatar:" People who systematically treat others as alien alienate me.

"Georgia O'Keefe: Abstraction:" Artwork that's relatively obscure can be the best kind, i.e., her abstract paintings and drawings -- showcased here -- drew me in far more than the flower and Southwest still-life paintings she's famous for.

Thursday, May 14, 2009

My Inadvertent Avatar Harrassment

The postings on this site are my own and don't necessarily represent IBM's positions, strategies or opinions.

That's What They All Say

Really, I did not mean to impose a man's outfit on my colleague, but he arrived at the OpenSim test space at the psychically perfect time, as my other colleague was showing me how to give people a folder full of men's clothing.

There he was, standing across the grassy plaza, looking small and a bit vulnerable.

"What, you don't like my red leggings?" He asked, when I chatted my offer. In this particular OpenSim tool, everyone arrives as female their first time in-world, but his or her real name appears over his or her cartoon-head.

In real-life, I've met this colleague only a few times, as he's from another country, and probably, we have not seen each other since 1997, though we see each other's status in Facebook nearly daily.

"Sarah's having her facilitator final exam and she needs to give away clothing," my colleague typed, tongue-in-cheek, or a similar message, as a way of excusing my intrusiveness....Indeed, she was trying to help me gain that experience at that very moment.

How amazing that I saw my colleague's photo all the time in Facebook, but I got extra-excited when I spotted his avatar moving around in OpenSim because it felt like we were together in the same place, for real, even though his name did not match his appearance at all.

It Goes Both Ways, Whether or Not Intentionally

Very soon, a bunch of big guys in suits, all from his country, materialized by his side, like body-guards, and I felt intimidated. Why isn't he taking the clothing I offered, I wondered. I waited with some frustration while he stood with his back to me as the big, suited avatars began moving around the plaza.

My female colleague and I were the only "real" women in the space and I felt vaguely menaced, and alternately nervous, like we were at a high school dance. Suddenly, I saw my male colleague's body swell up and transform, hulk-like, into a man's body, and when he turned around, he was wearing a men's suit with a Hawaiian shirt. Unlike his colleagues, he'd opted against wearing a tie, which made him look less menacing, but also less accessible than when he was small and a bit chesty. Now, he reminded me of the actor Don Johnson during his "Miami Vice" days.

Didn't I need to get back to work? They started asking my colleague useful questions about the technology that I could have learned from, but suddenly, I felt awkward and shy, and the need to get out of there. Reluctantly and eagerly at once, I typed, "I'm gonna go. Thanks," to my female colleague and clicked "Quit."

Both of Us Were Still Thinking About Our Chance Meeting

Later in the afternoon, I received the following, gentle message from him in e-mail:
Hey Sarah,

Thanks for the help in SL.That was very useful. I am really liking using Sametime 3D for meetings. I hadn't used SL in awhile (The personal ROI wasn't there for me). But with all the tools that are there now, I am much more enthusiastic about it. I can see it being a de facto way of meeting.

I think there will also be some interesting discussion around what constitutes appropriate business dress for these things. I suspect it will be that people will wear roughly what they wear in the real world. On the other hand, if I wanted to change my gender in SL, who is going to say I can't? Instead of business casual we might have gender casual. Or species casual for that matter! :) (e.g., [my colleague's name]? Oh, he's that rooster over there! Lookin' good, [my colleague's name]! :) ) Seriously, it could provide for some interesting discussion. Likewise, the reverse could also occur, where instead of it being more open, it could become more closed if we were meeting people from more conservative parts of the world. (I might not like that, but I could see the potential of it happening).

Talk to you soon, Sarah.

Oy, how ironic! Me, who was just training other facilitators this morning via a draft of facilitator notes:
Note: Men appear as female avatars by default; do not bait them or be too apologetic and rather, just help them change genders matter-of-factly, if they wish to, as in my experience, a number feel unsettled by the experience and we ought not add to their anxiety by joking with them about it; also, if they joke first, and it's not funny, don't laugh along, as we don't want to appear misogynistic to any other participants -- I know how this might sound overly-earnest/too PC, but I appreciate your taking this advice.

The facilitators of two genders were fine with my advice, and then virtual reality happened later the same day, and I did not rise properly to the occasion myself. It's remarkable, as I've been talking to another colleague for months about the sensitivity around self-expression in Virtual World environments; she has raised my consciousness that some people even prefer to present themselves in-world as an animal, or a robot.

It's true. At a recent, behind-the-firewall event, I saw a little, brightly-striped fish, a short robot and a man with a big, furry tail, among the rest of us, who were more conventional. Most recently, my childhood friend, who's an avid avatar, gave me the gift of some shoes that sparkle brightly, until I type in the chat window, "Bling off." Not too wild, except that I would never wear blinding stilettos in real-life.

Bling On

I responded to my virtually FTM colleague:
Yes, yes, yes to all that you said. It was really fun to see you suddenly/psychically in there today. All of the sudden a group of [his native country] guys materialized....

I didn't mean to foist men's clothes on you. Truly, just when you arrived, [my other colleague] was teaching me how to give any man who was anxious about his default gender being female a packet of men's clothing, and voila, there you were! A friend and colleague is actually drafting ideas on how to enable IBM people to express themselves as they see fit in SL/OpenSim behind our firewall, e.g., being whatever gender or species or machine they wish to be.

Sunday, January 18, 2009

First Life Interfered

The postings on this site are my own and don't necessarily represent IBM's positions, strategies or opinions.

...with My Second Life

"Uh, I'm sorry, but I've gotta go. There's a big, menacing guy right behind me in Second Life -- a virtual world -- and I've gotta get away from him."

"Um, OK."

"Do you know what an avatar is?"

"Uh, no."

"Well, I'm supposed to meet my friend in Second Life, a virtual world, right now, but she's also got a New Jersey number and I thought it was her, calling, so I hope you'll understand...."

"Uh, sure, I can tell you're unable to talk right now, so I was just calling about [the artists' support group that meets in Montclair on Monday nights]...."

"Yes, let's talk tomorrow 'cause we might not be meeting tomorrow night due to the holiday [Dr. Martin Luther King's birthday] and I'll know by then."

"OK."

"Thanks. I know I didn't make much sense, but I appreciate your understanding. Bye."



So the picture here proves that I got away from the scary person and did find my friend at one of what she tells me are the many, relaxing, beautiful sims (places) available to visit in the Second Life virtual world. We were starting slowly to try to re-kindle a friendship that had lasted from ages eight-14, and which had ended with hurt feelings. We had found each other through Facebook, met once face-to-face, and then agreed, the next time, we'd meet in Second Life, since she was super-experienced, and I was a newish fan.

Hair Was the Chief Motivation

The mission was for us to fix my hair. Already, I had selected a style from the default female choices; it was mullet-y and wholly unattractive. In fact, a colleague had threatened earlier this year not to present with me about virtual worlds at an industry conference unless I improved my appearance. Perhaps I wrote about it here prior, as it took me aback, coming from someone who, in real-life, wears jeans to work -- she's a 3D Internet expert and they get to wear whatever they want to work, and sometimes seem to have a relatively casual aesthetic sense about how they appear in real-life.

Fortunately, she relented, as I opted, instead, to present about the IBM Metaverse, where I have a super-appealing avatar, if I do say so:


But back in Second Life with my friend, I still looked worse than I do in real-life. We were going to change all that this afternoon...until Second Life crashed.

Old Feelings Triggered by a New Social Medium

"When is a less busy time to go in?" I picked up the phone and called my friend to ask her, "I mean, 30 minutes ago, there were somewhere around 70,000 people online, and now, 67,000."

"In the past month or so, I've seen it be pretty steady at around 70,000 people, so I don't know of a less busy time; usually, I'm in on week-nights between 9 and 11 pm and you can try me then."

I was crestfallen; aside from that time-period, typically being my Pat/TV/dinner/reading time before I pass out for the night, I was feeling anxieties like I had had toward the end of our childhood friendship -- whether irrationally or not did not matter. For example:

"Well, I don't want to interrupt you from whomever you're with at that point, so --"

"I'll let you know if I'm busy."

"OK," I tried to sound brave, and we hung up.

Ugh, this was what happened to us as kids. Ultimately, often, there was a friend even more fun than I that she opted to play with.

I did not want to re-live *that* experience.

Ninety minutes later, I tried coming in again and got lucky, until my friend's camera stopped working and so she left and was going to return, and then meantime, I vaporized my own avatar like so:


I logged out and sent a direct message via Twitter to my 3D Internet expert colleague-friend, asking her to remind me how to restore my avatar, since the same thing had happened some months back, and she had helped me then.

Meanwhile, in real-life, I'm hungry for dinner, but I have to include how I love that in minutes, I got a response: "Open Inventory (btnlower rt),at bottom of inventory list, under Library, Find an avatar outfit, and drag/drop on yourself."

Pre-dinner Reflections

A real turkey burger is waiting for me in the oven; Pat's watching football and so I'm on my own with the rest of the meal construction, and:

Just a few more thoughts -- for now -- about Second Life vs. Real-life: My avatar is me, and my friend elicited the exact same insecurities in my avatar as existed in real-life when we stopped being friends at 14...so that's the thing: Second Life is real-life. My avatar has my brain behind it, so no matter what outfit or hair-style I assign my avatar, she'll still be me.

The other thought is a prediction: Just as I spend far too much leisure-time in Facebook today, within a year or two, I'll likely switch to Second Life, and I bet many others will, too, particularly if the servers can handle mashups of Facebook capabilities within SL. So if Facebook could buy Second Life and enrich it with all of the fun things I look for in Facebook -- easy ways to connect with people around the world and to hunt for old friends, along with ample self-expression opportunities, e.g., fascinating and/or funny groups to join and create (and it already has groups), it'll be like what movies are to slideshows; both have their charms, but movies, typically, have become far more popular...and in the movie that is Second Life, we get to be among the movie stars ourselves. We *are* the stars.

Almost a year ago, I was at a conference, where a bunch of social networking execs. vomited on Virtual Worlds, saying, they were all for online gaming, but they felt that today's Virtual Worlds were like "B movies." I think their scorn will continue at their peril.

Second Life, and virtual worlds altogether, are far more intense, with my greater personal investment in the experience than any social networking site I've yet discovered...and I am adventurous with social networking exploration. Certainly, I'm not meaning to be an ingrate about all that Facebook offers -- and I might be trying to earn back fidelity points with my own blog by seeming to denigrate Facebook -- but I really do look forward to a mashed-up version of Facebook and Second Life. I'm sure I'm not the first to say it, and my 3D Internet colleague and friend would likely tell us that convergence is already happening. I can't wait till it's apparent to 3D Internet average citizens like me.